![]() ![]() Racing through earlier tracks will unlock more tracks as the player goes along. The game features both single and multiplayer racing, with the main portion consisting of a Season mode of 20 international tracks, nine of which are outdoor and eleven indoor. Unique additions for the Nintendo 64 title include use of a number of the console’s accessories, including the Rumble Pak, the Expansion Pak for hi-res mode, and the Controller Pak for saving data. This ability also led to what has become a staple of the Excite brand: The ability to perform stunts, which are activated through use of the R button, control stick, and L/Z buttons. And much like the original game, players can still control their Excitebikes in mid-air, pressing down to lower the front wheel for more hang time, and pressing up to pull back and allow a safer landing on slopes. And that’s just the beginning of where they began to shake things up.Įxcitebike 64, much like its predecessor, differs from other motorcycle racing games in that it isn’t meant to be an accurate simulation rather, it opts to create a more “exciting” atmosphere by using more exaggerated jumps and physics. Unlike the first game to bear the Excite name, Excitebike 64 borrowed an attribute which has been shared by numerous racing games that have appeared since: The ability to select one of several (in this case, six) distinct drivers, each of who possess their own names, characteristics, and attributes for handling their respective rides. Another addition is the R button’s ability to let the player drift around corners, so that they can maintain their speed. The turbo boost was instead moved to the controller’s L shoulder button or underside Z trigger, but just as in the original, abusing the turbo can cause the bike to overheat, momentarily taking you out of the race. The A button once again handled acceleration, but thanks to the greater number of buttons available on the N64’s unique controller, the B button held a new function by letting the player brake. Left Field would go on to innovate the Excite brand, stuck with much of what worked in the original Excitebike, but would also add a number of unique features and distinctions from its predecessor, forming what felt like a true 3D sequel to the original NES game.Īs with many games of the era, control was by the driver-friendly analog stick, though the control pad was still an option as well. This time, however, Nintendo passed the development chores on to an outside developer, Left Field Productions. Released in North America on April 30th, 2000 and followed by a June 23rd release for Japan and nearly a year wait for its June 8th, 2001 European release, the 16MB Excitebike 64 arrived near the end of the console generation of which the Nintendo 64 was a part. Though the legacy of the original Excitebike has continued in various forms since the original’s 1984 release, it was not until 16 years later that the game would see its first true sequel. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |